Tenebrous is a turn/tile-based stealth survival game with procedurally-generated maps.

As usual, I struggled with the theme a bit. I knew going in that I wanted to hand-draw all of the assets, but that was my only real plan.

On the dawn of the final day I was not feeling good about the game. I had no fail/win state, sound effects were pretty grating, there were tons of bugs with the enemy AI, etc. At this point I’m feeling okay about it. It’s not the most riveting task in the world, but there is a game there.

I’m really looking forward to getting some feedback on this one and to playing all of the other submissions!

NOTE: I have been made aware of a pretty serious bug regarding the camera. If you shoot and then move during the screen shake, the camera will do whatever it wants to. I uh… shouldn’t have added that screen shake at the last minute. I just wanted the JUICE! :(

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Tenebrous64.zip 24 MB
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Tenebrous32_Data.zip 22 MB
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Tenebrous.app.zip 27 MB
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TenebrousLinux.x86 30 MB